Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 14 days ago
3 / 6 / 15
K / D / A
54.5%
Kill participation
646.4
Damage / min
12,254g
462.7 gold / min
45
19 placed · 7 cleared
196
7.4 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat나는선봉장#KR1
Irelia · Top
5 / 7 / 3
42.1% KP
16,376
20.1% share
12,620g
215 CS · 8.1/m
haerin#하이린
Qiyana · Jungle
8 / 7 / 3
57.9% KP
20,875
25.6% share
13,635g
190 CS · 7.2/m
끝까지 포기하지말자#never
Tristana · Mid
4 / 6 / 7
57.9% KP
20,937
25.7% share
11,206g
210 CS · 7.9/m
타 잔#KR1
Xerath · ADC
2 / 7 / 5
36.8% KP
18,813
23.1% share
11,757g
232 CS · 8.8/m
Let me sup#KR1
Braum · Support
0 / 6 / 7
36.8% KP
4,470
5.5% share
6,592g
20 CS · 0.8/m
Red side
VictoryThe Herta#Hokai
Pantheon · Top
10 / 5 / 4
42.4% KP
17,225
17.6% share
13,461g
175 CS · 6.6/m
Simsons#spfd
Lee Sin · Jungle
3 / 6 / 15
54.5% KP
17,120
17.5% share
12,254g
196 CS · 7.4/m
냐하하#2698
Locke · Mid
12 / 2 / 6
54.5% KP
24,268
24.9% share
15,005g
241 CS · 9.1/m
전설의용사김창동#canna
Ezreal · ADC
7 / 3 / 10
51.5% KP
31,743
32.5% share
15,434g
282 CS · 10.6/m
들개처럼#KR1
Rakan · Support
1 / 3 / 19
60.6% KP
7,256
7.4% share
8,519g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
