Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 9 days ago
4 / 8 / 7
K / D / A
61.1%
Kill participation
711.5
Damage / min
13,178g
471.5 gold / min
39
10 placed · 7 cleared
199
7.1 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKisara Yagyu#執行者
Yone · Top
8 / 4 / 7
45.5% KP
21,532
20.2% share
12,962g
234 CS · 8.4/m
2027년의남자이찬혁#이희민
Lee Sin · Jungle
11 / 3 / 12
69.7% KP
26,516
24.9% share
14,428g
176 CS · 6.3/m
我只是你划掉的某一段歌词#1113
Galio · Mid
1 / 2 / 14
45.5% KP
10,868
10.2% share
9,892g
191 CS · 6.8/m
NinjaKiwi#KoR
Ziggs · ADC
12 / 5 / 9
63.6% KP
39,118
36.7% share
16,310g
271 CS · 9.7/m
매 루#KR1
Maokai · Support
1 / 4 / 19
60.6% KP
8,518
8% share
8,961g
35 CS · 1.3/m
Red side
DefeatPungyeon#0116
Jayce · Top
6 / 6 / 1
38.9% KP
21,979
23.9% share
13,638g
271 CS · 9.7/m
Simsons#spfd
Qiyana · Jungle
4 / 8 / 7
61.1% KP
19,886
21.6% share
13,178g
199 CS · 7.1/m
제리 부하#2006
Ryze · Mid
3 / 4 / 7
55.6% KP
25,338
27.6% share
10,504g
242 CS · 8.7/m
REDRED#따바라
Aphelios · ADC
5 / 7 / 4
50% KP
19,044
20.7% share
12,845g
236 CS · 8.4/m
happy#day14
Thresh · Support
0 / 8 / 13
72.2% KP
5,617
6.1% share
7,235g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
