Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 6 days ago
3 / 7 / 17
K / D / A
58.8%
Kill participation
724
Damage / min
14,931g
488.5 gold / min
43
12 placed · 6 cleared
230
7.5 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory출동출동119#123
Rumble · Top
3 / 6 / 19
64.7% KP
25,028
20.1% share
12,864g
240 CS · 7.9/m
Simsons#spfd
Qiyana · Jungle
3 / 7 / 17
58.8% KP
22,130
17.7% share
14,931g
230 CS · 7.5/m
Phantasm#korea
Locke · Mid
20 / 2 / 9
85.3% KP
33,711
27% share
16,956g
221 CS · 7.2/m
delete#S T
Zeri · ADC
7 / 4 / 14
61.8% KP
29,166
23.4% share
18,810g
330 CS · 10.8/m
Desire#Tired
Senna · Support
1 / 8 / 16
50% KP
14,742
11.8% share
9,943g
35 CS · 1.1/m
Red side
DefeatThe Herta#Hokai
Pantheon · Top
7 / 6 / 2
33.3% KP
23,266
23.5% share
12,700g
200 CS · 6.5/m
캐치캐치#2222
Nidalee · Jungle
7 / 9 / 13
74.1% KP
18,665
18.8% share
12,284g
179 CS · 5.9/m
Ivory#1012
Yone · Mid
4 / 4 / 5
33.3% KP
16,635
16.8% share
12,878g
314 CS · 10.3/m
밤이잠든사이에별이울어#이울어
Aurelion Sol · ADC
8 / 5 / 13
77.8% KP
33,513
33.8% share
14,596g
247 CS · 8.1/m
풀먹는 거북이#야 금
Leona · Support
1 / 10 / 16
63% KP
6,968
7% share
8,122g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
