Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 5 days ago
6 / 5 / 8
K / D / A
53.8%
Kill participation
816.4
Damage / min
16,348g
514.6 gold / min
52
13 placed · 7 cleared
232
7.3 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRaiderGO#R1GO
Darius · Top
6 / 2 / 5
42.3% KP
19,675
17.1% share
15,141g
283 CS · 8.9/m
Simsons#spfd
Qiyana · Jungle
6 / 5 / 8
53.8% KP
25,934
22.5% share
16,348g
232 CS · 7.3/m
yassuo#칼 날
Yasuo · Mid
10 / 6 / 8
69.2% KP
26,601
23.1% share
16,175g
263 CS · 8.3/m
zuian想去美国#拿s冠
Viktor · ADC
3 / 7 / 11
53.8% KP
30,712
26.7% share
13,315g
231 CS · 7.3/m
阿修罗#PRO
Camille · Support
1 / 13 / 11
46.2% KP
12,141
10.6% share
8,799g
43 CS · 1.4/m
Red side
Defeat뇌 녹 사#KR1
Pantheon · Top
7 / 5 / 6
39.4% KP
23,438
22.5% share
11,863g
210 CS · 6.6/m
Juhana#IsYou
Lee Sin · Jungle
15 / 4 / 6
63.6% KP
28,804
27.7% share
16,135g
244 CS · 7.7/m
NS Calix#KR11
Akali · Mid
3 / 8 / 8
33.3% KP
25,008
24% share
11,751g
249 CS · 7.8/m
현 준#0420
Lucian · ADC
6 / 4 / 13
57.6% KP
20,749
19.9% share
14,677g
311 CS · 9.8/m
DK ShowMaker#KR1
Milio · Support
2 / 5 / 25
81.8% KP
6,135
5.9% share
9,470g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
