Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 5 days ago
9 / 10 / 6
K / D / A
51.7%
Kill participation
1,260.9
Damage / min
13,036g
527.8 gold / min
31
8 placed · 3 cleared
173
7 CS / min
Objective control
0
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory태양물고기#6797
Gangplank · Top
4 / 6 / 4
26.7% KP
17,891
17.8% share
10,201g
176 CS · 7.1/m
抖音丶星宇#wxy
Talon · Jungle
6 / 5 / 11
56.7% KP
18,788
18.7% share
12,940g
182 CS · 7.4/m
ivivevol#2525
Locke · Mid
6 / 9 / 5
36.7% KP
16,372
16.3% share
10,931g
169 CS · 6.8/m
HLE Gumayusi#0298
Jhin · ADC
11 / 6 / 11
73.3% KP
31,958
31.8% share
16,692g
255 CS · 10.3/m
抖音薄荷冰鸟#虞姬电竞
Anivia · Support
3 / 3 / 21
80% KP
15,495
15.4% share
9,212g
32 CS · 1.3/m
Red side
Defeat抖音丶cry毛#mio韩服
Jax · Top
5 / 5 / 5
34.5% KP
17,474
19.6% share
9,457g
156 CS · 6.3/m
Simsons#spfd
Jayce · Jungle
9 / 10 / 6
51.7% KP
31,144
34.9% share
13,036g
173 CS · 7/m
죽기 아니면 살기#0305
Nasus · Mid
7 / 1 / 2
31% KP
14,632
16.4% share
11,612g
215 CS · 8.7/m
let it be#0815
Kai'Sa · ADC
5 / 6 / 3
27.6% KP
12,843
14.4% share
12,178g
212 CS · 8.6/m
모든일은같이#KR1
Camille · Support
3 / 8 / 11
48.3% KP
13,058
14.6% share
8,109g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
