Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 4 days ago
3 / 7 / 17
K / D / A
51.3%
Kill participation
1,013.1
Damage / min
13,029g
488.9 gold / min
52
8 placed · 14 cleared
225
8.4 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat엄민규#kr4
Urgot · Top
10 / 4 / 4
63.6% KP
27,589
32.1% share
12,575g
198 CS · 7.4/m
Juhana#IsYou
Lee Sin · Jungle
8 / 10 / 5
59.1% KP
18,128
21.1% share
11,857g
172 CS · 6.5/m
Sixten#Ekko
Aurora · Mid
4 / 3 / 5
40.9% KP
17,625
20.5% share
11,112g
239 CS · 9/m
HLE Gumayusi#0298
Kalista · ADC
0 / 12 / 2
9.1% KP
15,166
17.6% share
8,618g
212 CS · 8/m
Foam#0201
Renata Glasc · Support
0 / 11 / 9
40.9% KP
7,446
8.7% share
6,843g
29 CS · 1.1/m
Red side
VictoryFA TOP#2004
Gangplank · Top
3 / 7 / 12
38.5% KP
19,136
16.6% share
12,756g
228 CS · 8.6/m
Simsons#spfd
Jayce · Jungle
3 / 7 / 17
51.3% KP
26,999
23.4% share
13,029g
225 CS · 8.4/m
Daemi#Arneb
LeBlanc · Mid
6 / 3 / 14
51.3% KP
23,393
20.3% share
10,739g
186 CS · 7/m
zuian想去美国#拿s冠
Jhin · ADC
25 / 1 / 4
74.4% KP
38,350
33.3% share
20,136g
293 CS · 11/m
Way#꼬마몬
Alistar · Support
2 / 4 / 32
87.2% KP
7,313
6.3% share
8,992g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
