Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 2 days ago
7 / 6 / 3
K / D / A
33.3%
Kill participation
684.6
Damage / min
12,220g
414.2 gold / min
40
22 placed · 4 cleared
206
7 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory이직로그#0904
Jayce · Top
8 / 1 / 4
40% KP
27,124
25.4% share
13,684g
255 CS · 8.6/m
Simsons#spfd
Lee Sin · Jungle
7 / 6 / 3
33.3% KP
20,197
18.9% share
12,220g
206 CS · 7/m
livinli#KR1
Cassiopeia · Mid
4 / 5 / 8
40% KP
26,540
24.9% share
11,762g
218 CS · 7.4/m
Cypher#2144
Aphelios · ADC
9 / 3 / 5
46.7% KP
27,287
25.6% share
18,118g
299 CS · 10.1/m
Destiny#KR1
Thresh · Support
2 / 3 / 15
56.7% KP
5,633
5.3% share
9,824g
29 CS · 1/m
Red side
DefeatBlade#Ggul
Rumble · Top
1 / 10 / 2
16.7% KP
14,567
15.3% share
9,899g
208 CS · 7.1/m
福瑞斯特丶甘#Mio韩服
Talon · Jungle
8 / 2 / 4
66.7% KP
21,182
22.2% share
15,452g
289 CS · 9.8/m
Sanling#FPX
Syndra · Mid
3 / 6 / 5
44.4% KP
27,005
28.3% share
11,001g
244 CS · 8.3/m
소년가장 원딜#KR1
Ezreal · ADC
2 / 8 / 5
38.9% KP
23,581
24.7% share
12,270g
251 CS · 8.5/m
Universe#zy1
Karma · Support
4 / 5 / 9
72.2% KP
9,113
9.5% share
9,233g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
