Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 10 hours ago
5 / 10 / 16
K / D / A
58.3%
Kill participation
948.5
Damage / min
15,189g
509.7 gold / min
55
11 placed · 12 cleared
210
7 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory불이과 #KR1
Darius · Top
8 / 9 / 6
38.9% KP
20,436
16.8% share
12,180g
158 CS · 5.3/m
Simsons#spfd
Jayce · Jungle
5 / 10 / 16
58.3% KP
28,266
23.3% share
15,189g
210 CS · 7/m
zhang wen zi#KR1
Diana · Mid
5 / 3 / 6
30.6% KP
17,020
14% share
12,906g
263 CS · 8.8/m
Teddy#sss
Lucian · ADC
15 / 12 / 14
80.6% KP
46,154
38% share
19,215g
261 CS · 8.8/m
블츠카운터블츠#블츠1
Blitzcrank · Support
3 / 9 / 29
88.9% KP
9,585
7.9% share
9,730g
33 CS · 1.1/m
Red side
Defeat유욱승#K R
Kog'Maw · Top
8 / 5 / 8
37.2% KP
32,004
23.8% share
12,249g
218 CS · 7.3/m
KRX Vincenzo#KR4
Viego · Jungle
12 / 6 / 9
48.8% KP
20,351
15.1% share
15,840g
244 CS · 8.2/m
Chiikawa#KR7
Sejuani · Mid
7 / 6 / 17
55.8% KP
20,864
15.5% share
12,147g
177 CS · 5.9/m
노익스강#noex
Ezreal · ADC
16 / 10 / 11
62.8% KP
52,235
38.9% share
19,388g
261 CS · 8.8/m
TheHank#Xhh
Karma · Support
0 / 9 / 27
62.8% KP
8,962
6.7% share
9,476g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
