Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Normal Draft · 347 days ago
14 / 8 / 4
K / D / A
64.3%
Kill participation
1,288.2
Damage / min
16,295g
592.5 gold / min
14
10 placed · 1 cleared
206
7.5 CS / min
Objective control
1
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRockindude#NA1
Rumble · Top
11 / 8 / 8
55.9% KP
18,335
24.6% share
10,352g
99 CS · 3.6/m
Dooch Gandler#whyme
Jarvan IV · Jungle
4 / 6 / 19
67.6% KP
13,592
18.3% share
10,719g
129 CS · 4.7/m
Inazuma#Kami
Nasus · Mid
7 / 2 / 7
41.2% KP
14,331
19.3% share
12,577g
199 CS · 7.2/m
Rook00#NA1
Ezreal · ADC
5 / 5 / 8
38.2% KP
10,261
13.8% share
9,136g
121 CS · 4.4/m
mitchellmccarthy#NA1
Brand · Support
7 / 7 / 14
61.8% KP
17,883
24% share
9,934g
39 CS · 1.4/m
Red side
VictorySirZepre#NA1
Jayce · Top
14 / 8 / 4
64.3% KP
35,425
38.5% share
16,295g
206 CS · 7.5/m
DriedKnight#1746
Olaf · Jungle
5 / 10 / 3
28.6% KP
11,588
12.6% share
10,037g
160 CS · 5.8/m
alinaarmy#NA1
Lux · Mid
5 / 6 / 6
39.3% KP
19,847
21.6% share
9,022g
121 CS · 4.4/m
Squelvis#5780
Ashe · ADC
3 / 7 / 8
39.3% KP
9,215
10% share
9,232g
147 CS · 5.3/m
Porty#Cleo
Seraphine · Support
1 / 3 / 16
60.7% KP
15,930
17.3% share
8,632g
41 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
