Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Smolder
Victory
Ranked Solo/Duo · 284 days ago
7 / 7 / 8
K / D / A
46.9%
Kill participation
981.2
Damage / min
12,268g
474.6 gold / min
19
9 placed · 3 cleared
213
8.2 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGreenteabub#1111
Jayce · Top
2 / 7 / 1
11.5% KP
13,937
15.2% share
9,307g
226 CS · 8.7/m
Clarity#413
Dr. Mundo · Jungle
1 / 3 / 6
26.9% KP
14,213
15.5% share
10,049g
202 CS · 7.8/m
emo wife#sluut
Zoe · Mid
11 / 3 / 2
50% KP
21,478
23.5% share
11,621g
192 CS · 7.4/m
L9 PUMPKIN TECH#DRUGS
Vayne · ADC
11 / 13 / 1
46.2% KP
23,612
25.8% share
12,213g
161 CS · 6.2/m
我坤哥狠狠暴打原批#001
Lux · Support
1 / 6 / 13
53.8% KP
18,345
20% share
7,673g
50 CS · 1.9/m
Red side
Victoryliefde#tragc
Draven · Top
11 / 4 / 1
37.5% KP
34,145
32.9% share
17,836g
280 CS · 10.8/m
asdsfdsgfshdg#asjud
Nunu & Willump · Jungle
6 / 5 / 13
59.4% KP
12,131
11.7% share
11,421g
149 CS · 5.8/m
H0peless#6565
Ahri · Mid
7 / 4 / 6
40.6% KP
19,708
19% share
10,752g
190 CS · 7.4/m
SirZepre#NA1
Smolder · ADC
7 / 7 / 8
46.9% KP
25,363
24.5% share
12,268g
213 CS · 8.2/m
Empathy#NAッ
Neeko · Support
1 / 6 / 12
40.6% KP
12,287
11.9% share
8,117g
34 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
