Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 274 days ago
12 / 10 / 3
K / D / A
51.7%
Kill participation
1,281.8
Damage / min
16,078g
519.8 gold / min
34
16 placed · 3 cleared
263
8.5 CS / min
Objective control
3
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDaddy Stallion#NA1
Renekton · Top
7 / 8 / 5
28.6% KP
24,859
17.7% share
14,722g
257 CS · 8.3/m
Wanted#967
Rek'Sai · Jungle
6 / 4 / 10
38.1% KP
18,780
13.4% share
13,478g
195 CS · 6.3/m
lil bro of Fizzi#NA1
Fizz · Mid
9 / 4 / 14
54.8% KP
25,513
18.2% share
14,731g
213 CS · 6.9/m
romantic dream#a a
Lucian · ADC
17 / 8 / 8
59.5% KP
54,083
38.6% share
20,218g
267 CS · 8.6/m
Klatz#bzz
Nami · Support
3 / 5 / 27
71.4% KP
16,993
12.1% share
11,304g
29 CS · 0.9/m
Red side
DefeatPorty#6969
Ornn · Top
1 / 5 / 8
31% KP
28,740
18.4% share
11,089g
229 CS · 7.4/m
gyu123987#NA1
Karthus · Jungle
7 / 9 / 14
72.4% KP
39,132
25% share
16,353g
237 CS · 7.7/m
SirZepre#NA1
Lee Sin · Mid
12 / 10 / 3
51.7% KP
39,650
25.4% share
16,078g
263 CS · 8.5/m
AnUglyBroccoli#TTV
Kog'Maw · ADC
8 / 12 / 10
62.1% KP
39,952
25.6% share
13,477g
173 CS · 5.6/m
Firepup16#NA1
Lulu · Support
1 / 6 / 20
72.4% KP
8,742
5.6% share
9,132g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
