Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gwen
Victory
Ranked Solo/Duo · 274 days ago
7 / 10 / 6
K / D / A
50%
Kill participation
1,151.8
Damage / min
15,504g
534.9 gold / min
34
12 placed · 4 cleared
246
8.5 CS / min
Objective control
1
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySirZepre#NA1
Gwen · Top
7 / 10 / 6
50% KP
33,382
30.4% share
15,504g
246 CS · 8.5/m
FieryDujaka#NA1
Aatrox · Jungle
13 / 6 / 5
69.2% KP
35,234
32.1% share
16,621g
213 CS · 7.3/m
Matt Damon#hew
Katarina · Mid
4 / 5 / 4
30.8% KP
18,307
16.7% share
11,957g
220 CS · 7.6/m
438292572#4rsu
Aphelios · ADC
2 / 2 / 6
30.8% KP
19,219
17.5% share
13,843g
275 CS · 9.5/m
aeri#김채원
Milio · Support
0 / 1 / 10
38.5% KP
3,498
3.2% share
8,077g
27 CS · 0.9/m
Red side
DefeatTHEPALON#RANK1
Yorick · Top
10 / 5 / 3
54.2% KP
30,073
28.8% share
13,608g
221 CS · 7.6/m
Acrono Gummies#4087
Olaf · Jungle
5 / 6 / 6
45.8% KP
23,134
22.1% share
13,629g
230 CS · 7.9/m
I Am Nightshade#NA1
Sylas · Mid
7 / 6 / 3
41.7% KP
25,243
24.1% share
11,692g
195 CS · 6.7/m
Chaeha#5801
Lucian · ADC
2 / 5 / 3
20.8% KP
17,624
16.9% share
12,280g
231 CS · 8/m
Janna Mechanics#Marty
Seraphine · Support
0 / 4 / 7
29.2% KP
8,508
8.1% share
7,583g
40 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
