Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Naafiri
Victory
Ranked Solo/Duo · 272 days ago
23 / 6 / 10
K / D / A
75%
Kill participation
1,666.3
Damage / min
21,950g
607.2 gold / min
26
3 placed · 1 cleared
278
7.7 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryunluckily#ever
Ambessa · Top
9 / 4 / 6
34.1% KP
33,596
18% share
15,059g
249 CS · 6.9/m
SirZepre#NA1
Naafiri · Jungle
23 / 6 / 10
75% KP
60,236
32.3% share
21,950g
278 CS · 7.7/m
SSSean#000
Galio · Mid
5 / 5 / 20
56.8% KP
32,721
17.5% share
13,518g
218 CS · 6/m
High Ego Low Elo#1310
Kai'Sa · ADC
7 / 8 / 12
43.2% KP
42,883
23% share
15,609g
253 CS · 7/m
lplok#つまらない
Sona · Support
0 / 12 / 27
61.4% KP
17,208
9.2% share
10,235g
49 CS · 1.4/m
Red side
DefeatHeszu#HML
Akali · Top
13 / 8 / 6
54.3% KP
31,181
20.1% share
14,688g
191 CS · 5.3/m
Quetz#NA1
Volibear · Jungle
1 / 9 / 12
37.1% KP
13,176
8.5% share
11,783g
196 CS · 5.4/m
bony whimsark#NA1
Yone · Mid
4 / 10 / 6
28.6% KP
29,476
19% share
14,009g
284 CS · 7.9/m
blazing platinum#NA1
Ezreal · ADC
10 / 7 / 16
74.3% KP
54,821
35.3% share
17,666g
259 CS · 7.2/m
Milio#im12
Brand · Support
7 / 11 / 15
62.9% KP
26,511
17.1% share
11,762g
53 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
