Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rumble
Victory
Ranked Solo/Duo · 272 days ago
12 / 4 / 4
K / D / A
41%
Kill participation
1,471.2
Damage / min
14,300g
484.5 gold / min
33
14 placed · 0 cleared
207
7 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTTV GOLDHICKORY#CANE
Nasus · Top
2 / 5 / 7
50% KP
15,697
16.3% share
9,180g
163 CS · 5.5/m
MonthlySearches#NA1
Dr. Mundo · Jungle
3 / 13 / 2
27.8% KP
26,762
27.8% share
10,623g
204 CS · 6.9/m
Midnight Somnus#NA1
LeBlanc · Mid
2 / 10 / 4
33.3% KP
12,620
13.1% share
10,035g
215 CS · 7.3/m
thot kogmaw#0000
Smolder · ADC
11 / 6 / 0
61.1% KP
36,409
37.8% share
18,880g
323 CS · 10.9/m
SettsBabyGirl#NA1
Janna · Support
0 / 5 / 10
55.6% KP
4,864
5% share
7,584g
11 CS · 0.4/m
Red side
VictorySirZepre#NA1
Rumble · Top
12 / 4 / 4
41% KP
43,426
30.1% share
14,300g
207 CS · 7/m
No Surprises#timff
Sylas · Jungle
3 / 3 / 11
35.9% KP
27,032
18.7% share
11,807g
193 CS · 6.5/m
Jast#NA1
Akshan · Mid
16 / 5 / 6
56.4% KP
38,998
27% share
17,972g
257 CS · 8.7/m
sean twitch god#GOD
Sivir · ADC
7 / 3 / 10
43.6% KP
26,837
18.6% share
17,860g
317 CS · 10.7/m
Devin#KYLE
Rakan · Support
1 / 3 / 20
53.8% KP
7,910
5.5% share
9,186g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
