Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 271 days ago
19 / 6 / 10
K / D / A
70.7%
Kill participation
2,098.3
Damage / min
19,878g
848.9 gold / min
16
10 placed · 2 cleared
218
9.3 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDefNotRoger#NA1
Kennen · Top
8 / 6 / 5
31.7% KP
22,270
20.3% share
10,921g
168 CS · 7.2/m
MonthlySearches#NA1
Nunu & Willump · Jungle
2 / 16 / 17
46.3% KP
9,542
8.7% share
8,790g
88 CS · 3.8/m
nicocycle#NA1
Akshan · Mid
9 / 4 / 10
46.3% KP
21,084
19.2% share
12,590g
141 CS · 6/m
SirZepre#NA1
Yunara · ADC
19 / 6 / 10
70.7% KP
49,136
44.7% share
19,878g
218 CS · 9.3/m
Thelastditch#NA1
Braum · Support
3 / 10 / 23
63.4% KP
7,842
7.1% share
8,301g
21 CS · 0.9/m
Red side
DefeatNAP#Kirby
Poppy · Top
2 / 10 / 7
21.4% KP
11,058
11.2% share
6,762g
100 CS · 4.3/m
How U Like That#1010
Qiyana · Jungle
11 / 5 / 8
45.2% KP
16,827
17.1% share
12,567g
171 CS · 7.3/m
Eunnith#NA1
Ahri · Mid
9 / 6 / 10
45.2% KP
19,943
20.3% share
9,396g
149 CS · 6.4/m
IDF SOLDIER#SHOGO
Samira · ADC
11 / 13 / 8
45.2% KP
27,525
28% share
11,745g
149 CS · 6.4/m
MinionTaxer#3711
Pantheon · Support
9 / 8 / 19
66.7% KP
22,977
23.4% share
10,510g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
