Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 270 days ago
2 / 7 / 15
K / D / A
54.8%
Kill participation
324.2
Damage / min
8,034g
295.2 gold / min
94
30 placed · 13 cleared
21
0.8 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat2U35#0331
Zaahen · Top
6 / 8 / 0
24% KP
23,310
24.6% share
11,144g
214 CS · 7.9/m
Turgz Jhin#4444
Rammus · Jungle
5 / 6 / 9
56% KP
15,900
16.8% share
10,386g
160 CS · 5.9/m
Saneryus#001
Kayle · Mid
2 / 7 / 8
40% KP
12,144
12.8% share
8,709g
160 CS · 5.9/m
Never Story#7006
Varus · ADC
8 / 5 / 7
60% KP
25,536
27% share
13,562g
217 CS · 8/m
OptimismGunOP#NA1
Bard · Support
4 / 5 / 9
52% KP
17,843
18.8% share
8,393g
18 CS · 0.7/m
Red side
VictoryChabunHage#NA2
Talon · Top
11 / 2 / 9
64.5% KP
34,369
27.1% share
15,085g
231 CS · 8.5/m
asdsfdsgfshdg#asjud
Naafiri · Jungle
9 / 4 / 10
61.3% KP
23,366
18.4% share
13,455g
165 CS · 6.1/m
LV100 Mafia Boss#NA1
Swain · Mid
4 / 7 / 12
51.6% KP
36,015
28.4% share
10,256g
178 CS · 6.5/m
Catchytails#NA1
Sivir · ADC
5 / 6 / 13
58.1% KP
24,412
19.2% share
14,483g
239 CS · 8.8/m
SirZepre#NA1
Blitzcrank · Support
2 / 7 / 15
54.8% KP
8,823
6.9% share
8,034g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
