Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Victory
Ranked Solo/Duo · 270 days ago
14 / 4 / 5
K / D / A
57.6%
Kill participation
1,108.3
Damage / min
14,976g
530.1 gold / min
31
2 placed · 8 cleared
241
8.5 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHilithiel#NA1
Rumble · Top
3 / 4 / 5
33.3% KP
14,402
18.3% share
10,684g
221 CS · 7.8/m
TTV DEMONSHACO2#NA2
Nocturne · Jungle
6 / 8 / 6
50% KP
15,792
20% share
11,231g
160 CS · 5.7/m
juwi#hayun
Taliyah · Mid
6 / 6 / 7
54.2% KP
23,261
29.5% share
13,341g
242 CS · 8.6/m
Jínxy#Jinx
Jhin · ADC
6 / 7 / 2
33.3% KP
15,888
20.1% share
12,902g
208 CS · 7.4/m
GeniusAwakened#NA1
Nautilus · Support
3 / 8 / 11
58.3% KP
9,535
12.1% share
8,145g
30 CS · 1.1/m
Red side
Victoryberry alien#BARRY
Urgot · Top
6 / 3 / 5
33.3% KP
15,247
15.1% share
12,610g
214 CS · 7.6/m
blank faces#tears
Gwen · Jungle
5 / 7 / 12
51.5% KP
21,901
21.8% share
13,757g
243 CS · 8.6/m
SirZepre#NA1
Akali · Mid
14 / 4 / 5
57.6% KP
31,309
31.1% share
14,976g
241 CS · 8.5/m
Yoon#Mochi
Caitlyn · ADC
7 / 4 / 6
39.4% KP
22,067
21.9% share
15,435g
232 CS · 8.2/m
Chucklissa#5659
Seraphine · Support
1 / 6 / 20
63.6% KP
10,126
10.1% share
9,349g
38 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
