Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Twitch
Defeat
Ranked Solo/Duo · 269 days ago
12 / 10 / 7
K / D / A
86.4%
Kill participation
1,173.1
Damage / min
18,386g
602.8 gold / min
23
11 placed · 3 cleared
244
8 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatcan u feel my#heart
Garen · Top
4 / 5 / 2
27.3% KP
16,482
15.4% share
11,675g
229 CS · 7.5/m
Ahriman1k#NA1
Dr. Mundo · Jungle
2 / 9 / 9
50% KP
20,780
19.4% share
10,884g
202 CS · 6.6/m
Suntail#noia
Xerath · Mid
2 / 4 / 11
59.1% KP
26,606
24.8% share
10,607g
205 CS · 6.7/m
SirZepre#NA1
Twitch · ADC
12 / 10 / 7
86.4% KP
35,779
33.4% share
18,386g
244 CS · 8/m
Fastlich#187
Lulu · Support
2 / 10 / 14
72.7% KP
7,511
7% share
8,329g
24 CS · 0.8/m
Red side
VictoryRivex#QC1
Vayne · Top
18 / 2 / 4
57.9% KP
55,808
40.7% share
15,461g
235 CS · 7.7/m
low#gumba
Zac · Jungle
4 / 3 / 19
60.5% KP
20,762
15.1% share
12,734g
192 CS · 6.3/m
padovinho#marlo
Ryze · Mid
12 / 3 / 8
52.6% KP
35,387
25.8% share
15,168g
249 CS · 8.2/m
Wizzle#NA1
Jinx · ADC
3 / 9 / 13
42.1% KP
16,044
11.7% share
13,299g
208 CS · 6.8/m
AllPro#Senna
Janna · Support
1 / 5 / 23
63.2% KP
9,192
6.7% share
10,312g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
