Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Amumu
Defeat
Ranked Solo/Duo · 269 days ago
4 / 11 / 16
K / D / A
51.3%
Kill participation
536
Damage / min
10,516g
337.1 gold / min
105
36 placed · 11 cleared
37
1.2 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySprings#2u35
Aatrox · Top
5 / 8 / 14
34.5% KP
27,171
18.2% share
11,766g
163 CS · 5.2/m
John Claw#Cincy
Naafiri · Jungle
28 / 4 / 11
70.9% KP
47,806
32.1% share
21,496g
236 CS · 7.6/m
Gallant#NA10
Yasuo · Mid
5 / 7 / 8
23.6% KP
20,761
13.9% share
14,481g
243 CS · 7.8/m
Darkz Fate#1012
Viktor · ADC
15 / 9 / 9
43.6% KP
41,563
27.9% share
18,204g
215 CS · 6.9/m
The Lion#wreck
Alistar · Support
2 / 11 / 24
47.3% KP
11,667
7.8% share
9,962g
20 CS · 0.6/m
Red side
Defeatlunacia#qwer
Renekton · Top
9 / 10 / 6
38.5% KP
29,225
20.8% share
12,266g
191 CS · 6.1/m
shi#KR3
Rengar · Jungle
8 / 13 / 4
30.8% KP
18,254
13% share
12,240g
184 CS · 5.9/m
Ivan Osiris#NA1
Corki · Mid
8 / 11 / 8
41% KP
27,177
19.4% share
11,992g
222 CS · 7.1/m
MARTY SUPREME#11111
Ziggs · ADC
10 / 10 / 16
66.7% KP
48,920
34.9% share
14,905g
182 CS · 5.8/m
SirZepre#NA1
Amumu · Support
4 / 11 / 16
51.3% KP
16,724
11.9% share
10,516g
37 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
