Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aatrox
Defeat
Ranked Solo/Duo · 269 days ago
7 / 8 / 4
K / D / A
52.4%
Kill participation
701.9
Damage / min
12,340g
431 gold / min
32
13 placed · 3 cleared
193
6.7 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSirZepre#NA1
Aatrox · Top
7 / 8 / 4
52.4% KP
20,099
28.9% share
12,340g
193 CS · 6.7/m
Archie#047
Malphite · Jungle
5 / 7 / 7
57.1% KP
14,432
20.8% share
11,267g
162 CS · 5.7/m
TeeDeepToast#Thai
Ryze · Mid
4 / 4 / 8
57.1% KP
14,898
21.4% share
12,743g
288 CS · 10.1/m
Suisside#gothッ
Vayne · ADC
5 / 8 / 4
42.9% KP
13,390
19.3% share
11,173g
198 CS · 6.9/m
DragonJousting#NA1
Braum · Support
0 / 4 / 14
66.7% KP
6,715
9.7% share
7,251g
25 CS · 0.9/m
Red side
VictoryDaîki#GGUKY
Varus · Top
8 / 7 / 6
45.2% KP
26,304
26.1% share
13,018g
197 CS · 6.9/m
Santos#OINK
Master Yi · Jungle
9 / 4 / 3
38.7% KP
17,568
17.4% share
14,261g
243 CS · 8.5/m
King#O712
Lux · Mid
4 / 1 / 8
38.7% KP
22,758
22.6% share
12,500g
285 CS · 10/m
Zeksee#NA1
Jinx · ADC
9 / 5 / 8
54.8% KP
25,520
25.3% share
15,300g
213 CS · 7.4/m
PRAISE YESHUA#YAH
Nautilus · Support
1 / 4 / 15
51.6% KP
8,743
8.7% share
8,822g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
