Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zaahen
Defeat
Ranked Solo/Duo · 268 days ago
1 / 15 / 11
K / D / A
30%
Kill participation
772.7
Damage / min
7,793g
274.9 gold / min
21
10 placed · 1 cleared
118
4.2 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSirZepre#NA1
Zaahen · Top
1 / 15 / 11
30% KP
21,906
17.7% share
7,793g
118 CS · 4.2/m
Cal1burn#NA1
Malphite · Jungle
8 / 5 / 11
47.5% KP
22,421
18.1% share
14,017g
198 CS · 7/m
lelouch237#geass
Kai'Sa · Mid
17 / 5 / 5
55% KP
40,606
32.8% share
18,470g
277 CS · 9.8/m
TTV DOUGHZZZ LIL#BROZ
Yasuo · ADC
11 / 15 / 7
45% KP
25,849
20.9% share
12,984g
161 CS · 5.7/m
ImmaMonstahhh#LFGM
Thresh · Support
3 / 8 / 23
65% KP
13,058
10.5% share
9,334g
32 CS · 1.1/m
Red side
VictoryGrunkles#Falls
Aatrox · Top
12 / 6 / 7
39.6% KP
37,717
27.6% share
12,292g
173 CS · 6.1/m
Nostalgia#diana
Diana · Jungle
9 / 6 / 17
54.2% KP
37,554
27.5% share
16,437g
253 CS · 8.9/m
Nevahood#NA1
Vel'Koz · Mid
7 / 6 / 12
39.6% KP
24,491
17.9% share
12,570g
181 CS · 6.4/m
Hørus#773
Veigar · ADC
5 / 13 / 12
35.4% KP
18,521
13.5% share
13,470g
181 CS · 6.4/m
Dazay#GCF
Pyke · Support
15 / 9 / 10
52.1% KP
18,464
13.5% share
12,741g
31 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
