Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Volibear
Victory
Ranked Solo/Duo · 268 days ago
5 / 4 / 11
K / D / A
57.1%
Kill participation
961.1
Damage / min
12,675g
509.7 gold / min
33
4 placed · 7 cleared
225
9 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTopablo#2003
Aatrox · Top
7 / 3 / 3
35.7% KP
13,645
14.7% share
10,784g
192 CS · 7.7/m
SirZepre#NA1
Volibear · Jungle
5 / 4 / 11
57.1% KP
23,899
25.8% share
12,675g
225 CS · 9/m
Skyy#NA11
Jayce · Mid
9 / 4 / 3
42.9% KP
24,949
27% share
13,661g
228 CS · 9.2/m
yokusei#sun
Caitlyn · ADC
6 / 2 / 7
46.4% KP
15,711
17% share
13,067g
206 CS · 8.3/m
Meszi#NA1
Lux · Support
1 / 5 / 10
39.3% KP
14,337
15.5% share
7,249g
18 CS · 0.7/m
Red side
DefeatJudge#umich
Rumble · Top
4 / 4 / 1
27.8% KP
17,095
26.4% share
9,225g
203 CS · 8.2/m
Kaz#NA3
Skarner · Jungle
1 / 8 / 9
55.6% KP
10,492
16.2% share
7,738g
129 CS · 5.2/m
Thrall washacked#NA1
Katarina · Mid
8 / 5 / 2
55.6% KP
17,606
27.1% share
11,673g
200 CS · 8/m
Johnryder#NA1
Lucian · ADC
5 / 4 / 4
50% KP
12,464
19.2% share
9,437g
196 CS · 7.9/m
BenTbeyondrepair#NA1
Braum · Support
0 / 7 / 15
83.3% KP
7,209
11.1% share
6,504g
12 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
