Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tryndamere
Victory
Ranked Solo/Duo · 267 days ago
8 / 6 / 11
K / D / A
51.4%
Kill participation
1,201.7
Damage / min
15,901g
527.4 gold / min
28
4 placed · 5 cleared
276
9.2 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
5
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHiyori Shiina#2004
Fiora · Top
11 / 9 / 10
72.4% KP
29,600
28.6% share
14,004g
214 CS · 7.1/m
soonxo#ttv
Viego · Jungle
7 / 6 / 7
48.3% KP
16,669
16.1% share
13,271g
199 CS · 6.6/m
SIRWILLIAMOFYORK#MLA
Kassadin · Mid
2 / 5 / 10
41.4% KP
24,697
23.8% share
10,670g
233 CS · 7.7/m
PlayHugLove#NA1
Smolder · ADC
9 / 9 / 5
48.3% KP
27,139
26.2% share
16,197g
259 CS · 8.6/m
신데렐라못자면모짜렐라#ETH
Lulu · Support
0 / 8 / 12
41.4% KP
5,480
5.3% share
7,445g
25 CS · 0.8/m
Red side
VictoryTobyWan#4223
Azir · Top
7 / 11 / 7
37.8% KP
33,729
22.3% share
12,236g
185 CS · 6.1/m
rummikub enjoyer#111
Lee Sin · Jungle
6 / 5 / 10
43.2% KP
17,517
11.6% share
14,101g
221 CS · 7.3/m
SirZepre#NA1
Tryndamere · Mid
8 / 6 / 11
51.4% KP
36,231
24% share
15,901g
276 CS · 9.2/m
bluedawn#993
Twitch · ADC
16 / 4 / 9
67.6% KP
52,378
34.6% share
19,577g
243 CS · 8.1/m
cannedmeat025#NA1
Yuumi · Support
0 / 3 / 29
78.4% KP
11,366
7.5% share
10,128g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
