Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nasus
Defeat
Ranked Solo/Duo · 266 days ago
3 / 12 / 3
K / D / A
30%
Kill participation
568.4
Damage / min
10,295g
328.6 gold / min
26
11 placed · 3 cleared
183
5.8 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSirZepre#NA1
Nasus · Top
3 / 12 / 3
30% KP
17,810
15.4% share
10,295g
183 CS · 5.8/m
alchemist#still
Lee Sin · Jungle
3 / 6 / 11
70% KP
19,286
16.7% share
12,223g
192 CS · 6.1/m
TTV AoJune#CN1
Yone · Mid
10 / 8 / 6
80% KP
39,563
34.2% share
15,854g
279 CS · 8.9/m
Season of Leaves#Fall
Anivia · ADC
4 / 6 / 4
40% KP
29,823
25.8% share
14,816g
313 CS · 10/m
Poropops#0307
Nami · Support
0 / 4 / 12
60% KP
9,128
7.9% share
8,760g
37 CS · 1.2/m
Red side
VictoryTFBlade#122
Garen · Top
12 / 2 / 8
55.6% KP
42,999
30.1% share
17,097g
280 CS · 8.9/m
ScrubNoob#Toji
Nocturne · Jungle
8 / 3 / 14
61.1% KP
27,419
19.2% share
16,632g
305 CS · 9.7/m
odium#600
Gwen · Mid
12 / 7 / 9
58.3% KP
40,619
28.5% share
15,760g
196 CS · 6.3/m
2424#dog
Smolder · ADC
1 / 5 / 20
58.3% KP
23,326
16.3% share
14,077g
251 CS · 8/m
Oddielan#LYON
Poppy · Support
3 / 3 / 13
44.4% KP
8,325
5.8% share
9,227g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
