Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Defeat
Ranked Solo/Duo · 265 days ago
15 / 11 / 8
K / D / A
59%
Kill participation
1,228.8
Damage / min
20,324g
511.3 gold / min
39
16 placed · 6 cleared
329
8.3 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBlicky#69696
Varus · Top
9 / 5 / 16
52.1% KP
43,768
22.2% share
18,873g
324 CS · 8.2/m
Luthen Rael#resis
Jarvan IV · Jungle
4 / 7 / 31
72.9% KP
28,620
14.5% share
18,165g
297 CS · 7.5/m
AwesomeSebyMan#69420
Qiyana · Mid
6 / 7 / 22
58.3% KP
35,353
18% share
15,573g
256 CS · 6.4/m
2 on site 1 ct#hold
Smolder · ADC
21 / 7 / 18
81.3% KP
59,841
30.4% share
23,616g
319 CS · 8/m
Celend#NA1
Elise · Support
8 / 13 / 21
60.4% KP
29,319
14.9% share
13,545g
46 CS · 1.2/m
Red side
Defeathenryhasnotime#NA1
Nasus · Top
5 / 5 / 6
28.2% KP
16,017
9.6% share
14,911g
281 CS · 7.1/m
nucci#na2
Hecarim · Jungle
8 / 8 / 15
59% KP
28,991
17.4% share
16,371g
273 CS · 6.9/m
SirZepre#NA1
Azir · Mid
15 / 11 / 8
59% KP
48,843
29.4% share
20,324g
329 CS · 8.3/m
Hazim#NA1
Ezreal · ADC
11 / 9 / 13
61.5% KP
59,601
35.9% share
19,959g
299 CS · 7.5/m
Champ#0701
Leona · Support
0 / 15 / 21
53.8% KP
12,736
7.7% share
10,549g
35 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
