Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Maokai
Victory
Ranked Solo/Duo · 264 days ago
0 / 8 / 17
K / D / A
50%
Kill participation
350.5
Damage / min
7,842g
296.3 gold / min
83
34 placed · 4 cleared
24
0.9 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory心态稳定#bdoc
Vladimir · Top
15 / 2 / 8
67.6% KP
37,113
33.6% share
14,400g
216 CS · 8.2/m
Clyfen#4135
Nunu & Willump · Jungle
3 / 6 / 17
58.8% KP
9,697
8.8% share
10,650g
143 CS · 5.4/m
cannedmeat025#NA1
Smolder · Mid
8 / 5 / 5
38.2% KP
32,663
29.6% share
12,770g
221 CS · 8.4/m
AKAINU#RED
Draven · ADC
8 / 6 / 8
47.1% KP
21,658
19.6% share
13,702g
171 CS · 6.5/m
SirZepre#NA1
Maokai · Support
0 / 8 / 17
50% KP
9,276
8.4% share
7,842g
24 CS · 0.9/m
Red side
DefeatIronTissue#NA1
Aatrox · Top
8 / 12 / 0
29.6% KP
20,577
21.5% share
9,408g
151 CS · 5.7/m
Retired#Wash
Kha'Zix · Jungle
7 / 4 / 5
44.4% KP
20,040
20.9% share
12,970g
214 CS · 8.1/m
Discipline#10cs
Anivia · Mid
4 / 3 / 5
33.3% KP
17,435
18.2% share
9,849g
215 CS · 8.1/m
batman#FDG5
Sivir · ADC
7 / 9 / 10
63% KP
27,271
28.4% share
13,122g
222 CS · 8.4/m
DabinPenguEmote#Dabin
Braum · Support
1 / 6 / 15
59.3% KP
10,578
11% share
7,356g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
