Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lux
Defeat
Ranked Solo/Duo · 264 days ago
1 / 10 / 9
K / D / A
76.9%
Kill participation
452.6
Damage / min
8,932g
320.5 gold / min
83
30 placed · 9 cleared
42
1.5 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJokerStatus#NA1
Renekton · Top
5 / 4 / 3
19.5% KP
20,894
18.6% share
13,291g
248 CS · 8.9/m
iOuO#0609
Kha'Zix · Jungle
23 / 2 / 8
75.6% KP
44,431
39.6% share
20,755g
231 CS · 8.3/m
LanceRomance#XIX
Kog'Maw · Mid
8 / 3 / 6
34.1% KP
21,363
19% share
16,143g
275 CS · 9.9/m
愿有冷雨落下#cyy
Ziggs · ADC
3 / 3 / 15
43.9% KP
17,174
15.3% share
13,940g
231 CS · 8.3/m
cannedmeat025#NA1
Yuumi · Support
2 / 1 / 23
61% KP
8,452
7.5% share
9,177g
14 CS · 0.5/m
Red side
DefeatCyanide#Metal
Gwen · Top
2 / 9 / 3
38.5% KP
22,505
36.8% share
10,548g
221 CS · 7.9/m
Scary#devm
Viego · Jungle
3 / 7 / 5
61.5% KP
10,581
17.3% share
11,405g
211 CS · 7.6/m
snorlax#0503
Mel · Mid
2 / 8 / 0
15.4% KP
7,391
12.1% share
9,752g
214 CS · 7.7/m
blazing bronze#NA1
Caitlyn · ADC
5 / 7 / 2
53.8% KP
8,114
13.3% share
12,484g
248 CS · 8.9/m
SirZepre#NA1
Lux · Support
1 / 10 / 9
76.9% KP
12,613
20.6% share
8,932g
42 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
