Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Defeat
Ranked Solo/Duo · 264 days ago
7 / 10 / 21
K / D / A
59.6%
Kill participation
1,140.1
Damage / min
22,286g
585.2 gold / min
48
13 placed · 14 cleared
388
10.2 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory힐잇업#0428
Yasuo · Top
12 / 10 / 12
48% KP
35,903
21.8% share
16,690g
241 CS · 6.3/m
JokerStatus#NA1
Jayce · Jungle
19 / 9 / 12
62% KP
63,244
38.3% share
24,371g
338 CS · 8.9/m
Villager#luna
Orianna · Mid
8 / 7 / 20
56% KP
25,144
15.2% share
15,604g
239 CS · 6.3/m
last goodbye#mei
Tristana · ADC
9 / 10 / 4
26% KP
23,296
14.1% share
16,512g
264 CS · 6.9/m
idealism#NA2
Sona · Support
2 / 11 / 30
64% KP
17,334
10.5% share
12,325g
29 CS · 0.8/m
Red side
DefeatLandmine Girl#JKs
Xin Zhao · Top
3 / 15 / 7
21.3% KP
16,288
9.9% share
11,702g
197 CS · 5.2/m
hermet#001
Rengar · Jungle
13 / 8 / 12
53.2% KP
44,819
27.2% share
19,318g
248 CS · 6.5/m
kaytra#NA1
Mel · Mid
18 / 7 / 9
57.4% KP
40,376
24.5% share
19,281g
279 CS · 7.3/m
SirZepre#NA1
Sivir · ADC
7 / 10 / 21
59.6% KP
43,418
26.3% share
22,286g
388 CS · 10.2/m
Asphodxl#ETHAN
Pantheon · Support
6 / 10 / 15
44.7% KP
19,879
12.1% share
12,638g
43 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
