Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 264 days ago
7 / 2 / 15
K / D / A
61.1%
Kill participation
981.5
Damage / min
14,396g
591.6 gold / min
26
11 placed · 6 cleared
221
9.1 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDieUnderMyAxe#NA1
Aatrox · Top
7 / 8 / 6
92.9% KP
19,100
25.9% share
11,841g
175 CS · 7.2/m
1v9 Academy#skool
Hecarim · Jungle
0 / 7 / 6
42.9% KP
8,328
11.3% share
9,225g
190 CS · 7.8/m
BerserkGutsSword#NA1
Ahri · Mid
1 / 6 / 10
78.6% KP
17,139
23.3% share
8,070g
175 CS · 7.2/m
Aliplane#F15YO
Yunara · ADC
6 / 7 / 6
85.7% KP
23,524
31.9% share
12,480g
176 CS · 7.2/m
pepi#supp
Alistar · Support
0 / 8 / 11
78.6% KP
5,544
7.5% share
6,062g
27 CS · 1.1/m
Red side
VictoryPorty#Cleo
Olaf · Top
5 / 5 / 8
36.1% KP
16,075
15.1% share
10,039g
197 CS · 8.1/m
DH MERCHANT#NA2
Karthus · Jungle
6 / 4 / 15
58.3% KP
30,879
28.9% share
12,393g
202 CS · 8.3/m
Raveydemon#NA1
Naafiri · Mid
11 / 1 / 8
52.8% KP
21,761
20.4% share
12,655g
193 CS · 7.9/m
SirZepre#NA1
Lucian · ADC
7 / 2 / 15
61.1% KP
23,882
22.4% share
14,396g
221 CS · 9.1/m
canwin#NA6
Pantheon · Support
7 / 2 / 17
66.7% KP
14,192
13.3% share
9,977g
40 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
