Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 263 days ago
2 / 9 / 5
K / D / A
35%
Kill participation
664
Damage / min
15,530g
483 gold / min
41
14 placed · 4 cleared
313
9.7 CS / min
Objective control
5
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
0
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTONKYYYY#6004
Urgot · Top
18 / 4 / 7
56.8% KP
26,754
21.1% share
17,159g
238 CS · 7.4/m
Yuuji#247
Qiyana · Jungle
13 / 4 / 13
59.1% KP
40,797
32.2% share
18,520g
248 CS · 7.7/m
Invent#2026
LeBlanc · Mid
5 / 3 / 18
52.3% KP
22,095
17.5% share
11,095g
157 CS · 4.9/m
KOBUKO UCHIHA#LUCKY
Draven · ADC
5 / 3 / 12
38.6% KP
25,371
20.1% share
18,225g
295 CS · 9.2/m
Yuji Itadori#CWs
Nautilus · Support
3 / 6 / 17
45.5% KP
11,519
9.1% share
9,447g
30 CS · 0.9/m
Red side
DefeatSUPERSTAR DRACO#duck
Varus · Top
12 / 12 / 2
70% KP
32,739
32.2% share
14,330g
187 CS · 5.8/m
pentaless#NA4
Nunu & Willump · Jungle
4 / 10 / 6
50% KP
15,874
15.6% share
12,283g
216 CS · 6.7/m
SirZepre#NA1
Jayce · Mid
2 / 9 / 5
35% KP
21,347
21% share
15,530g
313 CS · 9.7/m
Lantern#111
Ziggs · ADC
2 / 5 / 3
25% KP
22,814
22.4% share
10,582g
227 CS · 7.1/m
Porty#Cleo
Bard · Support
0 / 8 / 11
55% KP
9,036
8.9% share
9,141g
17 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
