Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Caitlyn
Victory
Ranked Solo/Duo · 261 days ago
13 / 4 / 7
K / D / A
58.8%
Kill participation
1,847.8
Damage / min
20,526g
657.9 gold / min
33
13 placed · 4 cleared
335
10.7 CS / min
Objective control
4
Dragons
0
Baron
9
Towers
3
Inhibitors
0
Herald
1
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySK1RMISHER#zako
Ambessa · Top
6 / 5 / 4
29.4% KP
25,436
17.9% share
14,096g
256 CS · 8.2/m
Sword#OwO
Viego · Jungle
11 / 7 / 4
44.1% KP
25,189
17.7% share
14,530g
207 CS · 6.6/m
FARTDEMON#BEAST
Zoe · Mid
3 / 6 / 4
20.6% KP
25,967
18.3% share
11,103g
219 CS · 7/m
SirZepre#NA1
Caitlyn · ADC
13 / 4 / 7
58.8% KP
57,650
40.6% share
20,526g
335 CS · 10.7/m
Bitter#NA1
Soraka · Support
1 / 4 / 23
70.6% KP
7,790
5.5% share
10,308g
24 CS · 0.8/m
Red side
DefeatLASTGATEBENDER#42837
Volibear · Top
7 / 6 / 2
34.6% KP
26,606
23.6% share
15,729g
255 CS · 8.2/m
Han Sooyoung#9158
Zed · Jungle
7 / 7 / 6
50% KP
29,619
26.3% share
14,374g
202 CS · 6.5/m
DOINB 3CSM HACK#NA1
Ryze · Mid
5 / 7 / 5
38.5% KP
26,832
23.8% share
12,649g
236 CS · 7.6/m
Rainfall#11235
Hwei · ADC
4 / 7 / 8
46.2% KP
20,197
17.9% share
12,869g
200 CS · 6.4/m
Bunskie#HERO
Fiddlesticks · Support
3 / 7 / 10
50% KP
9,326
8.3% share
9,282g
37 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
