Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tristana
Victory
Ranked Solo/Duo · 261 days ago
16 / 7 / 8
K / D / A
55.8%
Kill participation
1,199.6
Damage / min
19,406g
680.5 gold / min
30
11 placed · 9 cleared
269
9.4 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSK1RMISHER#zako
Ambessa · Top
3 / 9 / 8
34.4% KP
26,544
21% share
10,177g
201 CS · 7/m
CNS Johnn#자 기
Jarvan IV · Jungle
12 / 7 / 14
81.3% KP
29,454
23.3% share
14,685g
170 CS · 6/m
Fourgiveness#NA1
Orianna · Mid
9 / 7 / 16
78.1% KP
33,018
26.1% share
14,429g
223 CS · 7.8/m
rettuN#1003
Caitlyn · ADC
6 / 11 / 3
28.1% KP
23,273
18.4% share
12,319g
178 CS · 6.2/m
Riot Pupperz#Pup
Neeko · Support
2 / 9 / 7
28.1% KP
14,238
11.3% share
8,001g
40 CS · 1.4/m
Red side
VictoryShadowJet#8008
Sett · Top
9 / 5 / 5
32.6% KP
28,204
25.6% share
14,123g
222 CS · 7.8/m
Prove#001
Elise · Jungle
6 / 4 / 8
32.6% KP
13,413
12.2% share
13,475g
206 CS · 7.2/m
DrogannWithTwoNs#NA1
Qiyana · Mid
12 / 11 / 5
39.5% KP
27,258
24.7% share
13,600g
185 CS · 6.5/m
SirZepre#NA1
Tristana · ADC
16 / 7 / 8
55.8% KP
34,208
31% share
19,406g
269 CS · 9.4/m
Bitter#NA1
Janna · Support
0 / 5 / 29
67.4% KP
7,174
6.5% share
10,171g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
