Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 257 days ago
12 / 11 / 14
K / D / A
65%
Kill participation
1,659.5
Damage / min
25,052g
653.8 gold / min
34
15 placed · 6 cleared
337
8.8 CS / min
Objective control
1
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
4
Dragons
0
Baron
10
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJimmy#JSME
Tryndamere · Top
4 / 7 / 6
23.8% KP
29,292
15.5% share
14,316g
261 CS · 6.8/m
Dime#Lesu
Kha'Zix · Jungle
19 / 5 / 9
66.7% KP
49,791
26.3% share
25,653g
344 CS · 9/m
SabrinasKnight#Mid
Hwei · Mid
5 / 7 / 19
57.1% KP
41,134
21.7% share
15,493g
255 CS · 6.7/m
skyysailorr#NA1
Miss Fortune · ADC
8 / 12 / 9
40.5% KP
41,649
22% share
19,775g
282 CS · 7.4/m
Dawryah#111
Vel'Koz · Support
6 / 9 / 9
35.7% KP
27,460
14.5% share
12,624g
59 CS · 1.5/m
Red side
Victorysplit216#NA1
Vladimir · Top
13 / 4 / 5
45% KP
47,662
26.1% share
19,775g
328 CS · 8.6/m
JNeb12#NA1
Talon · Jungle
9 / 6 / 8
42.5% KP
37,400
20.5% share
18,690g
343 CS · 9/m
дробление костей#ыªcks
Qiyana · Mid
4 / 13 / 2
15% KP
21,204
11.6% share
15,391g
286 CS · 7.5/m
SirZepre#NA1
Lucian · ADC
12 / 11 / 14
65% KP
63,587
34.8% share
25,052g
337 CS · 8.8/m
noname8909#NA1
Nami · Support
2 / 8 / 21
57.5% KP
12,636
6.9% share
11,294g
23 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
