Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Caitlyn
Victory
Ranked Solo/Duo · 256 days ago
7 / 7 / 13
K / D / A
62.5%
Kill participation
1,235.1
Damage / min
15,638g
572.1 gold / min
26
10 placed · 7 cleared
251
9.2 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryWrath#power
Riven · Top
9 / 0 / 3
37.5% KP
17,261
17.2% share
14,274g
236 CS · 8.6/m
Defstruction#Jahha
Zaahen · Jungle
7 / 2 / 9
50% KP
19,497
19.5% share
13,299g
240 CS · 8.8/m
viewz#god
Fizz · Mid
6 / 2 / 2
25% KP
15,990
16% share
12,216g
239 CS · 8.7/m
SirZepre#NA1
Caitlyn · ADC
7 / 7 / 13
62.5% KP
33,760
33.7% share
15,638g
251 CS · 9.2/m
Phoenix Rising#zz1
Nami · Support
3 / 4 / 20
71.9% KP
13,638
13.6% share
9,224g
29 CS · 1.1/m
Red side
DefeatGlue Monkey 025#NA1
Singed · Top
2 / 2 / 2
26.7% KP
13,867
17.6% share
9,800g
240 CS · 8.8/m
frothy kog#NA1
Nunu & Willump · Jungle
5 / 7 / 2
46.7% KP
8,565
10.8% share
9,843g
158 CS · 5.8/m
goomba stomp#044
Akali · Mid
5 / 4 / 3
53.3% KP
23,491
29.8% share
10,519g
215 CS · 7.9/m
Nightstar x Lia#CN1
Ashe · ADC
1 / 13 / 6
46.7% KP
17,720
22.4% share
9,998g
220 CS · 8/m
x Wei#NA1
Karma · Support
2 / 6 / 9
73.3% KP
15,304
19.4% share
7,695g
31 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
