Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jinx
Defeat
Ranked Solo/Duo · 256 days ago
6 / 8 / 6
K / D / A
70.6%
Kill participation
862.1
Damage / min
17,528g
576.9 gold / min
32
11 placed · 9 cleared
299
9.8 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryWrath#power
Poppy · Top
7 / 3 / 11
46.2% KP
17,253
13.3% share
11,098g
146 CS · 4.8/m
White Canyon#Ken
Lee Sin · Jungle
11 / 3 / 12
59% KP
33,735
26% share
15,700g
232 CS · 7.6/m
Kinaka#TLM
Veigar · Mid
7 / 2 / 9
41% KP
32,365
25% share
14,981g
300 CS · 9.9/m
WeiJiaLe#NA1
Caitlyn · ADC
7 / 5 / 13
51.3% KP
22,474
17.3% share
14,418g
195 CS · 6.4/m
x Wei#NA1
Elise · Support
7 / 5 / 15
56.4% KP
23,883
18.4% share
10,682g
25 CS · 0.8/m
Red side
Defeatmllps#NA1
Aatrox · Top
5 / 7 / 1
35.3% KP
24,161
21.3% share
11,160g
224 CS · 7.4/m
RexRequired#NA1
Qiyana · Jungle
1 / 6 / 5
35.3% KP
18,950
16.7% share
13,698g
228 CS · 7.5/m
Blood Sorcery#sorcs
Vladimir · Mid
2 / 6 / 3
29.4% KP
21,633
19.1% share
11,886g
264 CS · 8.7/m
SirZepre#NA1
Jinx · ADC
6 / 8 / 6
70.6% KP
26,192
23.1% share
17,528g
299 CS · 9.8/m
JetStorms#DOFUS
Lux · Support
3 / 12 / 3
35.3% KP
22,524
19.9% share
8,519g
50 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
