Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 255 days ago
9 / 11 / 3
K / D / A
30.8%
Kill participation
959.3
Damage / min
14,656g
489.1 gold / min
30
12 placed · 1 cleared
242
8.1 CS / min
Objective control
0
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHoang 荒#2004
Yone · Top
9 / 9 / 7
44.4% KP
25,733
20.4% share
12,663g
187 CS · 6.2/m
CNS Johnn#자 기
Jarvan IV · Jungle
11 / 10 / 11
61.1% KP
25,392
20.1% share
13,675g
180 CS · 6/m
JotaroKujo#NA2
Zed · Mid
4 / 5 / 11
41.7% KP
26,650
21.1% share
11,024g
193 CS · 6.4/m
ChlorineDrinker1#CL1
Varus · ADC
10 / 10 / 8
50% KP
34,254
27.1% share
14,313g
208 CS · 6.9/m
alvinchangrocks#NA1
Tahm Kench · Support
2 / 5 / 19
58.3% KP
14,370
11.4% share
8,863g
35 CS · 1.2/m
Red side
VictorySirZepre#NA1
Jayce · Top
9 / 11 / 3
30.8% KP
28,748
21.7% share
14,656g
242 CS · 8.1/m
Mental Athlete#NA1
Sylas · Jungle
11 / 5 / 7
46.2% KP
38,552
29.1% share
16,194g
283 CS · 9.4/m
DRPEPPERBACKSHOT#我爱我的狗
Lee Sin · Mid
6 / 7 / 14
51.3% KP
26,109
19.7% share
14,064g
218 CS · 7.3/m
too digit iq#NA1
Twitch · ADC
12 / 7 / 12
61.5% KP
31,592
23.8% share
15,068g
214 CS · 7.1/m
BunBot#Bunny
Lulu · Support
1 / 6 / 20
53.8% KP
7,502
5.7% share
8,627g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
