Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 254 days ago
19 / 6 / 7
K / D / A
66.7%
Kill participation
1,708.5
Damage / min
19,440g
678.9 gold / min
23
11 placed · 4 cleared
278
9.7 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat7Wylly7#NA1
Gangplank · Top
3 / 8 / 6
34.6% KP
27,364
23.2% share
13,966g
233 CS · 8.1/m
Kenvi#000
Jayce · Jungle
17 / 4 / 3
76.9% KP
41,702
35.4% share
19,340g
252 CS · 8.8/m
Mbitious#NA1
LeBlanc · Mid
4 / 5 / 6
38.5% KP
18,824
16% share
10,469g
209 CS · 7.3/m
Jin ke si#1128
Jinx · ADC
0 / 11 / 7
26.9% KP
15,649
13.3% share
10,511g
213 CS · 7.4/m
JetStorms#DOFUS
Tahm Kench · Support
2 / 11 / 8
38.5% KP
14,397
12.2% share
8,076g
27 CS · 0.9/m
Red side
VictoryYordleswaggins#NA1
Volibear · Top
6 / 8 / 4
25.6% KP
21,478
17.8% share
11,119g
182 CS · 6.4/m
EvilSoloQVictim#0001
Rek'Sai · Jungle
8 / 1 / 18
66.7% KP
18,029
15% share
14,003g
184 CS · 6.4/m
Went#NA1
Veigar · Mid
4 / 5 / 14
46.2% KP
23,135
19.2% share
10,733g
196 CS · 6.8/m
SirZepre#NA1
Lucian · ADC
19 / 6 / 7
66.7% KP
48,921
40.6% share
19,440g
278 CS · 9.7/m
YNO BLITZ#CHESS
Blitzcrank · Support
2 / 6 / 26
71.8% KP
8,993
7.5% share
8,920g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
