Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 254 days ago
12 / 7 / 12
K / D / A
85.7%
Kill participation
1,634.5
Damage / min
18,650g
614.5 gold / min
28
11 placed · 6 cleared
245
8.1 CS / min
Objective control
3
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
6
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCornballJack#1337
Fiora · Top
6 / 8 / 10
47.1% KP
30,790
25.2% share
13,055g
209 CS · 6.9/m
CuteFroggy109#9656
Jarvan IV · Jungle
6 / 5 / 14
58.8% KP
20,327
16.6% share
13,911g
251 CS · 8.3/m
ImmaMonstahhh#LFGM
Yone · Mid
9 / 3 / 4
38.2% KP
29,892
24.4% share
13,028g
218 CS · 7.2/m
Peace Unfiltered#Peace
Yasuo · ADC
12 / 7 / 10
64.7% KP
31,221
25.5% share
16,406g
209 CS · 6.9/m
rcmesqo#NA1
Nautilus · Support
1 / 5 / 17
52.9% KP
10,039
8.2% share
8,567g
26 CS · 0.9/m
Red side
VictoryChynx#NA1
Cho'Gath · Top
5 / 6 / 14
67.9% KP
25,581
21.2% share
11,788g
172 CS · 5.7/m
0ut0fsc0pe#XDD
Viego · Jungle
6 / 8 / 16
78.6% KP
16,685
13.8% share
14,635g
209 CS · 6.9/m
Jaye#000
Lissandra · Mid
2 / 5 / 11
46.4% KP
18,277
15.2% share
10,333g
207 CS · 6.8/m
SirZepre#NA1
Lucian · ADC
12 / 7 / 12
85.7% KP
49,607
41.1% share
18,650g
245 CS · 8.1/m
Bitter#NA1
Sona · Support
3 / 8 / 20
82.1% KP
10,460
8.7% share
9,834g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
