Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Taliyah
Defeat
Ranked Solo/Duo · 254 days ago
6 / 12 / 17
K / D / A
60.5%
Kill participation
1,200.2
Damage / min
12,628g
376.2 gold / min
26
12 placed · 2 cleared
204
6.1 CS / min
Objective control
1
Dragons
0
Baron
9
Towers
2
Inhibitors
1
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySurolopa#NA1
Malphite · Top
0 / 8 / 19
41.3% KP
15,864
9.9% share
9,799g
126 CS · 3.8/m
QIAN#0296
Lee Sin · Jungle
10 / 7 / 14
52.2% KP
32,148
20.1% share
17,347g
238 CS · 7.1/m
Gio Monster#3636
Zed · Mid
9 / 9 / 11
43.5% KP
37,507
23.5% share
13,976g
167 CS · 5/m
maces#geck
Aurelion Sol · ADC
18 / 3 / 13
67.4% KP
50,506
31.6% share
18,965g
241 CS · 7.2/m
destroyworldss#NA1
Bard · Support
9 / 11 / 20
63% KP
23,601
14.8% share
13,080g
26 CS · 0.8/m
Red side
DefeatLight#CAN2
Warwick · Top
10 / 9 / 8
47.4% KP
35,944
24.3% share
14,274g
223 CS · 6.6/m
두 원#bni1
Jarvan IV · Jungle
9 / 9 / 12
55.3% KP
21,401
14.5% share
15,061g
232 CS · 6.9/m
SirZepre#NA1
Taliyah · Mid
6 / 12 / 17
60.5% KP
40,288
27.3% share
12,628g
204 CS · 6.1/m
Ruler fanboy#SSG
Varus · ADC
11 / 7 / 4
39.5% KP
36,376
24.6% share
14,724g
209 CS · 6.2/m
Bitter#NA1
Seraphine · Support
2 / 9 / 22
63.2% KP
13,635
9.2% share
10,317g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
