Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Defeat
Ranked Solo/Duo · 253 days ago
3 / 9 / 9
K / D / A
52.2%
Kill participation
1,055.5
Damage / min
16,854g
465.2 gold / min
28
12 placed · 6 cleared
324
8.9 CS / min
Objective control
3
Dragons
3
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryborn to#feel
Ambessa · Top
8 / 6 / 9
53.1% KP
37,937
23.5% share
16,347g
258 CS · 7.1/m
flocon#FRK
Gwen · Jungle
6 / 5 / 3
28.1% KP
29,585
18.3% share
16,452g
277 CS · 7.6/m
Ablazeolive#NA1
Zaahen · Mid
8 / 5 / 8
50% KP
46,624
28.8% share
17,547g
281 CS · 7.8/m
Sign#213
Ashe · ADC
9 / 3 / 10
59.4% KP
36,771
22.7% share
19,805g
335 CS · 9.2/m
Illamul#NA1
Nautilus · Support
1 / 4 / 14
46.9% KP
10,729
6.6% share
9,966g
37 CS · 1/m
Red side
DefeatYordleswaggins#NA1
Volibear · Top
6 / 7 / 4
43.5% KP
39,173
26.1% share
14,670g
258 CS · 7.1/m
Nikkone#NA1
Fiddlesticks · Jungle
6 / 6 / 7
56.5% KP
31,321
20.9% share
14,404g
207 CS · 5.7/m
Dopa#apdo뀨
Yone · Mid
8 / 4 / 4
52.2% KP
32,781
21.8% share
16,138g
331 CS · 9.1/m
SirZepre#NA1
Sivir · ADC
3 / 9 / 9
52.2% KP
38,244
25.5% share
16,854g
324 CS · 8.9/m
Bitter#NA1
Janna · Support
0 / 6 / 8
34.8% KP
8,623
5.7% share
9,037g
46 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
