Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Defeat
Ranked Solo/Duo · 253 days ago
8 / 9 / 13
K / D / A
61.8%
Kill participation
1,201.6
Damage / min
13,493g
442.9 gold / min
22
12 placed · 2 cleared
208
6.8 CS / min
Objective control
1
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorylebron uchiha#zdt
Maokai · Top
2 / 8 / 23
54.3% KP
17,815
12.4% share
9,681g
113 CS · 3.7/m
PATREON HUNCHO#heca
Hecarim · Jungle
22 / 6 / 14
78.3% KP
64,413
44.8% share
21,002g
289 CS · 9.5/m
Isasebelcolombia#Na3
Yasuo · Mid
14 / 11 / 8
47.8% KP
25,960
18.1% share
14,556g
193 CS · 6.3/m
leleoxd#777
Kai'Sa · ADC
6 / 6 / 15
45.7% KP
19,423
13.5% share
14,606g
207 CS · 6.8/m
Eggy#yut
Nami · Support
2 / 3 / 31
71.7% KP
16,036
11.2% share
9,734g
21 CS · 0.7/m
Red side
DefeatSummoner V#NA1
Illaoi · Top
7 / 10 / 5
35.3% KP
59,872
36.6% share
13,287g
247 CS · 8.1/m
SuperEdgyName666#NA1
Rengar · Jungle
12 / 8 / 8
58.8% KP
33,013
20.2% share
14,671g
215 CS · 7.1/m
SirZepre#NA1
Orianna · Mid
8 / 9 / 13
61.8% KP
36,608
22.4% share
13,493g
208 CS · 6.8/m
bluedawn#993
Twitch · ADC
6 / 10 / 7
38.2% KP
28,539
17.4% share
14,172g
203 CS · 6.7/m
Bitter#NA1
Soraka · Support
1 / 9 / 14
44.1% KP
5,527
3.4% share
8,619g
33 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
