Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 253 days ago
2 / 3 / 26
K / D / A
65.1%
Kill participation
515.2
Damage / min
9,844g
359.9 gold / min
95
40 placed · 9 cleared
26
1 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryShawner#000
Ryze · Top
4 / 4 / 7
25.6% KP
27,469
19.5% share
11,837g
223 CS · 8.2/m
I am JD#5312
Kha'Zix · Jungle
12 / 1 / 10
51.2% KP
23,153
16.5% share
15,785g
212 CS · 7.8/m
narb#narb1
Zed · Mid
9 / 6 / 4
30.2% KP
28,744
20.4% share
14,169g
199 CS · 7.3/m
Pommpomm#0710
Kai'Sa · ADC
16 / 7 / 11
62.8% KP
47,131
33.5% share
18,934g
246 CS · 9/m
SirZepre#NA1
Blitzcrank · Support
2 / 3 / 26
65.1% KP
14,090
10% share
9,844g
26 CS · 1/m
Red side
DefeatVinnyHuan#NA1
Dr. Mundo · Top
4 / 5 / 4
38.1% KP
19,637
23% share
12,626g
234 CS · 8.6/m
TreeKangar00#PBW
Sejuani · Jungle
5 / 7 / 6
52.4% KP
15,037
17.6% share
11,564g
173 CS · 6.3/m
Avers#NA1
Ahri · Mid
5 / 9 / 5
47.6% KP
21,372
25.1% share
11,336g
222 CS · 8.1/m
Flim#333
Twitch · ADC
6 / 13 / 5
52.4% KP
17,227
20.2% share
11,842g
182 CS · 6.7/m
AllPro#Senna
Janna · Support
1 / 9 / 13
66.7% KP
11,939
14% share
8,307g
37 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
