Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ashe
Victory
Ranked Solo/Duo · 252 days ago
5 / 10 / 19
K / D / A
57.1%
Kill participation
987.6
Damage / min
16,783g
467.5 gold / min
58
14 placed · 14 cleared
237
6.6 CS / min
Objective control
4
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
1
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDoobie#NA2
Singed · Top
4 / 6 / 10
31.8% KP
53,089
28.8% share
15,410g
291 CS · 8.1/m
deathwalker222#NA1
Kindred · Jungle
4 / 9 / 9
29.5% KP
16,057
8.7% share
14,333g
257 CS · 7.2/m
fizzinurgirl#zzzzz
Fizz · Mid
11 / 11 / 10
47.7% KP
28,840
15.6% share
14,909g
181 CS · 5/m
CITY MOUSE reze#JJJJJ
Ezreal · ADC
23 / 5 / 7
68.2% KP
76,537
41.5% share
22,679g
299 CS · 8.3/m
Spongebob#P4NTS
Thresh · Support
2 / 11 / 22
54.5% KP
9,775
5.3% share
10,996g
22 CS · 0.6/m
Red side
Victorymrbleetoe#ryann
Vladimir · Top
12 / 6 / 9
50% KP
60,883
33% share
20,481g
338 CS · 9.4/m
SONA SENNA NAMI#sup
Dr. Mundo · Jungle
4 / 5 / 14
42.9% KP
32,186
17.4% share
15,560g
278 CS · 7.7/m
Maple#Mid
Qiyana · Mid
16 / 11 / 11
64.3% KP
46,531
25.2% share
18,435g
198 CS · 5.5/m
SirZepre#NA1
Ashe · ADC
5 / 10 / 19
57.1% KP
35,455
19.2% share
16,783g
237 CS · 6.6/m
Bitter#NA1
Seraphine · Support
5 / 12 / 19
57.1% KP
9,432
5.1% share
11,682g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
