Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Defeat
Ranked Solo/Duo · 250 days ago
5 / 9 / 12
K / D / A
54.8%
Kill participation
807.2
Damage / min
12,934g
449.1 gold / min
23
10 placed · 3 cleared
205
7.1 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryarena closer#NA1
Jax · Top
2 / 5 / 6
22.2% KP
16,976
14.3% share
11,422g
222 CS · 7.7/m
Kai Cenat Vivet#VIVET
Kha'Zix · Jungle
12 / 2 / 8
55.6% KP
26,715
22.5% share
19,751g
292 CS · 10.1/m
Wafs#Wafs
Orianna · Mid
8 / 3 / 11
52.8% KP
20,837
17.6% share
14,594g
276 CS · 9.6/m
Jeremy Lin#1v9
Caitlyn · ADC
11 / 12 / 14
69.4% KP
42,481
35.8% share
16,329g
242 CS · 8.4/m
Corvx#hmy
Nautilus · Support
3 / 9 / 21
66.7% KP
11,718
9.9% share
9,604g
32 CS · 1.1/m
Red side
DefeatBeginning#NA1
Ryze · Top
7 / 5 / 7
45.2% KP
32,016
33.9% share
13,752g
233 CS · 8.1/m
语 慊#1208
Elise · Jungle
5 / 7 / 8
41.9% KP
14,287
15.1% share
13,246g
217 CS · 7.5/m
happens lol haha#pi me
Vex · Mid
11 / 5 / 7
58.1% KP
16,325
17.3% share
12,484g
225 CS · 7.8/m
SirZepre#NA1
Yunara · ADC
5 / 9 / 12
54.8% KP
23,248
24.6% share
12,934g
205 CS · 7.1/m
Hursheys Kiss#wara
Braum · Support
3 / 10 / 19
71% KP
8,665
9.2% share
8,525g
13 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
