Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sett
Defeat
Ranked Solo/Duo · 247 days ago
11 / 10 / 5
K / D / A
72.7%
Kill participation
1,521.8
Damage / min
19,363g
499.7 gold / min
33
13 placed · 4 cleared
306
7.9 CS / min
Objective control
1
Dragons
2
Baron
6
Towers
0
Inhibitors
1
Herald
4
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRealSchon#11A
Kayle · Top
2 / 9 / 6
36.4% KP
25,844
16.1% share
14,636g
332 CS · 8.6/m
untold#forge
Ornn · Jungle
1 / 7 / 17
81.8% KP
19,293
12% share
13,312g
211 CS · 5.4/m
SirZepre#NA1
Sett · Mid
11 / 10 / 5
72.7% KP
58,968
36.7% share
19,363g
306 CS · 7.9/m
cupcakes29#NA1
Viktor · ADC
8 / 5 / 8
72.7% KP
52,821
32.9% share
19,878g
355 CS · 9.2/m
Desmiano#NA1
Soraka · Support
0 / 5 / 10
45.5% KP
3,831
2.4% share
9,507g
35 CS · 0.9/m
Red side
Victoryandysilva100#NA1
Singed · Top
8 / 4 / 18
72.2% KP
38,362
20.7% share
16,735g
290 CS · 7.5/m
Not2Clean#iwnl
Master Yi · Jungle
9 / 4 / 15
66.7% KP
40,787
22% share
19,054g
328 CS · 8.5/m
WiiBloodOrange#0131
Zed · Mid
10 / 3 / 6
44.4% KP
54,617
29.5% share
16,341g
262 CS · 6.8/m
WiiWaterMelon#NA1
Kai'Sa · ADC
8 / 8 / 8
44.4% KP
35,018
18.9% share
17,191g
300 CS · 7.7/m
DDOSS#NA1
Senna · Support
1 / 4 / 21
61.1% KP
16,322
8.8% share
12,625g
74 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
