Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 247 days ago
3 / 8 / 1
K / D / A
23.5%
Kill participation
771.2
Damage / min
7,396g
348.3 gold / min
6
7 placed · 1 cleared
151
7.1 CS / min
Objective control
1
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKid Ink#NA2
Aatrox · Top
10 / 2 / 7
42.5% KP
23,319
21.9% share
10,997g
176 CS · 8.3/m
1314#ever
Kindred · Jungle
9 / 2 / 8
42.5% KP
23,773
22.3% share
9,931g
142 CS · 6.7/m
never type#1998
Kayle · Mid
7 / 2 / 4
27.5% KP
18,398
17.3% share
11,698g
212 CS · 10/m
Toothbooth#NA1
Jinx · ADC
12 / 7 / 5
42.5% KP
28,399
26.6% share
13,089g
170 CS · 8/m
Z Score#1500
Lulu · Support
2 / 4 / 21
57.5% KP
12,756
12% share
8,030g
23 CS · 1.1/m
Red side
DefeatI am Súnlight#NA1
Sett · Top
0 / 12 / 2
11.8% KP
10,164
13.9% share
5,180g
95 CS · 4.5/m
Verdict#9108
Dr. Mundo · Jungle
6 / 4 / 6
70.6% KP
15,311
21% share
9,166g
119 CS · 5.6/m
SirZepre#NA1
Jayce · Mid
3 / 8 / 1
23.5% KP
16,376
22.4% share
7,396g
151 CS · 7.1/m
TTV AoJune#CN1
Yunara · ADC
5 / 8 / 5
58.8% KP
22,967
31.4% share
9,890g
161 CS · 7.6/m
Country Mouse24#NA2
Nami · Support
3 / 8 / 8
64.7% KP
8,263
11.3% share
6,773g
18 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
