Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 237 days ago
5 / 9 / 1
K / D / A
37.5%
Kill participation
643.4
Damage / min
9,789g
373.4 gold / min
19
9 placed · 2 cleared
188
7.2 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatIMainValorant#NA1
Swain · Top
1 / 6 / 4
31.3% KP
16,274
20.7% share
8,399g
182 CS · 6.9/m
V wo 50 qaq#NA1
Nunu & Willump · Jungle
3 / 6 / 7
62.5% KP
13,517
17.2% share
9,821g
178 CS · 6.8/m
SirZepre#NA1
Yone · Mid
5 / 9 / 1
37.5% KP
16,868
21.5% share
9,789g
188 CS · 7.2/m
Ventura#ADC
Aphelios · ADC
6 / 4 / 2
50% KP
28,021
35.6% share
11,216g
205 CS · 7.8/m
SHUMON#103
Milio · Support
1 / 4 / 6
43.8% KP
3,927
5% share
6,740g
24 CS · 0.9/m
Red side
VictoryHK第一深情#LPL
Gangplank · Top
3 / 3 / 6
31% KP
14,884
15.2% share
13,392g
224 CS · 8.5/m
Iudex Godyr#Udyr
Udyr · Jungle
15 / 0 / 6
72.4% KP
27,912
28.4% share
15,429g
196 CS · 7.5/m
The 13th Warrior#9999
Viktor · Mid
8 / 4 / 8
55.2% KP
27,108
27.6% share
13,263g
240 CS · 9.2/m
basalist#NA1
Aurelion Sol · ADC
1 / 3 / 12
44.8% KP
18,005
18.4% share
10,440g
192 CS · 7.3/m
sonasty#SONA
Sona · Support
2 / 6 / 18
69% KP
10,208
10.4% share
8,157g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
