Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ashe
Defeat
Ranked Solo/Duo · 204 days ago
1 / 10 / 5
K / D / A
40%
Kill participation
466.7
Damage / min
7,240g
323 gold / min
16
8 placed · 1 cleared
146
6.5 CS / min
Objective control
0
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorynotgoodenough#1048
Rumble · Top
2 / 3 / 9
40.7% KP
17,978
20.3% share
9,502g
157 CS · 7/m
Maestro#TEMPO
Nasus · Jungle
4 / 4 / 5
33.3% KP
8,673
9.8% share
9,780g
163 CS · 7.3/m
Kyuki#NA1
Ahri · Mid
0 / 1 / 11
40.7% KP
14,672
16.6% share
7,922g
178 CS · 7.9/m
PYRENEESHOOLIGAN#2222B
Draven · ADC
20 / 3 / 3
85.2% KP
39,635
44.7% share
19,784g
215 CS · 9.6/m
100 men#farm
Nami · Support
1 / 4 / 19
74.1% KP
7,678
8.7% share
7,673g
10 CS · 0.4/m
Red side
DefeatMySwordCrimson#2006
K'Sante · Top
2 / 5 / 3
33.3% KP
6,782
9.7% share
7,799g
181 CS · 8.1/m
white space#kimmy
Aatrox · Jungle
2 / 7 / 7
60% KP
13,589
19.5% share
7,617g
132 CS · 5.9/m
Sora#CAD
Mel · Mid
9 / 3 / 3
80% KP
30,043
43% share
12,317g
202 CS · 9/m
SirZepre#NA1
Ashe · ADC
1 / 10 / 5
40% KP
10,462
15% share
7,240g
146 CS · 6.5/m
boosted princess#yours
Sona · Support
1 / 2 / 10
73.3% KP
8,987
12.9% share
5,734g
18 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
