Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Miss Fortune
Victory
Ranked Solo/Duo · 203 days ago
16 / 13 / 8
K / D / A
50%
Kill participation
1,393.6
Damage / min
19,619g
648.9 gold / min
27
11 placed · 8 cleared
219
7.2 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryZhayendv2#2114
Rumble · Top
11 / 4 / 9
41.7% KP
31,457
22.5% share
12,797g
179 CS · 5.9/m
XNG Steven#NA0
Dr. Mundo · Jungle
5 / 8 / 8
27.1% KP
23,001
16.5% share
11,928g
187 CS · 6.2/m
Kinaka#TLM
Samira · Mid
13 / 6 / 9
45.8% KP
30,289
21.7% share
15,980g
213 CS · 7/m
SirZepre#NA1
Miss Fortune · ADC
16 / 13 / 8
50% KP
42,132
30.2% share
19,619g
219 CS · 7.2/m
100 men#farm
Nami · Support
3 / 11 / 23
54.2% KP
12,810
9.2% share
9,977g
14 CS · 0.5/m
Red side
DefeatVallex#LBJ23
Smolder · Top
3 / 13 / 6
21.4% KP
21,891
13.9% share
9,459g
150 CS · 5/m
monkey30000#Lyff
Jarvan IV · Jungle
6 / 11 / 23
69% KP
23,133
14.7% share
12,127g
167 CS · 5.5/m
Ambitieux#NA1
Ahri · Mid
7 / 7 / 13
47.6% KP
31,116
19.8% share
13,155g
224 CS · 7.4/m
Kelpo#NA2
Lux · ADC
13 / 7 / 21
81% KP
53,314
33.9% share
18,780g
195 CS · 6.4/m
jgkong#NA1
Pyke · Support
13 / 10 / 13
61.9% KP
27,805
17.7% share
12,962g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
