Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hecarim
Victory
Ranked Flex · 203 days ago
10 / 6 / 8
K / D / A
43.9%
Kill participation
901.1
Damage / min
20,558g
508.7 gold / min
39
4 placed · 9 cleared
362
9 CS / min
Objective control
3
Dragons
3
Baron
7
Towers
2
Inhibitors
0
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSleepyRaccoon#2484
Malphite · Top
3 / 5 / 15
41.9% KP
28,630
15.9% share
13,243g
218 CS · 5.4/m
咕叽咕叽a#guji
Zyra · Jungle
10 / 8 / 16
60.5% KP
33,876
18.9% share
17,748g
284 CS · 7/m
Q8K#vvvc
Yone · Mid
5 / 5 / 9
32.6% KP
28,359
15.8% share
18,286g
400 CS · 9.9/m
Haseoo#MARVS
Kai'Sa · ADC
24 / 10 / 6
69.8% KP
75,635
42.1% share
27,560g
292 CS · 7.2/m
Try harder#0528
Thresh · Support
1 / 13 / 30
72.1% KP
13,113
7.3% share
12,013g
16 CS · 0.4/m
Red side
VictoryAzizTheMonkey#NA1
Heimerdinger · Top
4 / 12 / 10
34.1% KP
36,898
21.6% share
13,118g
229 CS · 5.7/m
SirZepre#NA1
Hecarim · Jungle
10 / 6 / 8
43.9% KP
36,421
21.3% share
20,558g
362 CS · 9/m
alixso#NA1
Malzahar · Mid
6 / 4 / 11
41.5% KP
37,497
21.9% share
18,274g
377 CS · 9.3/m
º Memento Morî º#NA1
Sylas · ADC
19 / 10 / 9
68.3% KP
51,370
30% share
22,023g
248 CS · 6.1/m
Shlo#ooooo
Taric · Support
2 / 11 / 19
51.2% KP
8,999
5.3% share
11,825g
67 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
